Dani's Race enters the new era of its madness. The era of "Road Rage". I'm no longer trying to develop a nice and polished little game. I'm doing what ever the hell I want with it, for the fun of it. And frankly, this is a lot of fun, this way.

Not so long ago I decided to forgo the wisdom of using `git` for this game. As I explained [in the previous article](/articles/have_i_given_up_on_dani_s_race_), the `.blend` files alone are too large to be used meaningfully in a `git` environment. Therefor I wont. At least not regularly. There is still a [git repository for the game](https://forg.madiator.cloud/BlenderDumbass/DanisRace), but it will be updated infrequently, to not overflow it with redundant copies of all those `.blend` files.

Instead, most changes will be recorded via the `notgit.py` program I wrote for fun the other day. It ignores storing the changes to the files. It only records what files where changed and what is the description of the change in question. So people who want to update the game will know what bugs were fixed and what features were added. And with that what files to update.

If you have a copy of [Dani's Race](/games/Dani's_Race) on your machine, you can stick the [notgit.py](/danisrace/download/notgit.py) into the Dani's Race folder and type:

```
python3 notgit.py update
```

To update the game to whatever I have now on my machine that is running this website.

As soon as you do, the `run.py` launcher will also be updated with the ability to access the new updates for the game. So you could do updates via UI next time.

**Happy Hacking!!!**