As you probably have guessed by my username, I know Blender. And I also know how to make [SuperTuxKart addons](/games/Addons_For_SuperTuxKart). So I decided to make a Fedi-based series of tutorials explaining how I go from zero to a finished addon. This first part focuses on Karts ( since they are a bit simpler). 

The tutorial is broken up into 4 pieces. And I prepared a [PeerTube Playlist](https://peer.madiator.cloud/w/p/vNew6Pwm3iUWgTzVRbqbbp) for you to watch. In any case, those are the 4 pieces:

# 1 - Setup

![peertube-video](https://peer.madiator.cloud/w/aa3T8aaxtABzdcQsFwVg5B)

In this video I show how to install the appropriate Blender add-ons to deal with SuperTuxKart related files. And how an add-on of SuperTuxKart is structured.

# 2 - Modeling

![peertube-video](https://peer.madiator.cloud/w/pMfhGLzyPPxbP9PHmTX7HS)

In this video I show the modeling process of a simple monster-truck. I also go over techniques I learned, work best, for something like SuperTuxKart, which has certain peculiarities. And I also show the techniques I'm using to optimize the model.

# 3 - Texturing

![peertube-video](https://peer.madiator.cloud/w/5eJZ3Lp81SKuRB6cTamsdj)

In this video I show the texturing process of the monster-truck. From UV-Unwrapping, to texture painting, to creating a custom normal map for the wheels.

# 4 - Export

![peertube-video](https://peer.madiator.cloud/w/611tC7mTd4oGjSBUjvjWW3)

And finally I show how to turn this Blender model of ours into a SuperTuxKart add-on, that works in the game.

**Happy Hacking!!!**