by Blender Dumbass Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".
From 2 years ago. Information or opinions might not be up to date.
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For my movies like I'm Not Even Human and Moria's Race I had to organize a lot of Blender assets and animation files. Which was a pain in the ass! So I designed a program to help me work on the movies. Which went by many different names: orginization.py; blender-organizer; VCStudio; and finally Blender-Pipeline.
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When I started with Dani's Race I thought that the extend of my programming will be something like dynamically changing the speed of a car and maybe loading and unloading certain things on the map based on the distance from them. But quickly it became a mind-field of math and other programming cleverness. About which I will talk to you in this article