by Blender Dumbass
Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".
A few days ago I had told you that I'm stopping with making the police station in my game
Dani's Race because it had a
Spaghetti Code Problem. The
main() function in the
Main_Update.py file was 1683 lines of code long and contained way too many things in it. At the moment, the same function is down to 641 lines of code. This is still way too much stuff in the
main() but this is a hell of a lot of reduction.
Racing Code
After the article I worked on cleaning the
main() function by myself and documented some of it on
Dani's Race Matrix Chatroom. This is when I moved pretty much the majority of the racing code out of
main() and into
Racing.py.
I did not simply dumped the code from
main() into an equally stupid spaghetti code thing in Racing.py. Instead I've broken it up into 13 individual functions, which are now useful to do various interesting things that weren't possible before.
There is a point in the first story mission where
Moria sits into a car you bring her and goes on practicing the racetrack. To do this in the
Script.py I had to manually fool the system to think that Moria is now a part of the race.
if Story["Moria"].get("driving"):
racepos = [-61.7856, 1028, 0]
if Story["Moria"]["driving"].getDistanceTo(racepos) > 2 and "Moria-Practicing" not in Story:
Story["Moria"]["driving"]["npc"] = "story"
Story["Moria"]["driving"]["target"] = racepos
Vehicle.TargetedNPC(Story["Moria"]["driving"])
elif "Moria-Practicing" not in Story:
Story["Moria"]["driving"]["race"] = "RacetrackRace"
Story["Moria"]["driving"]["npc"] = "racer"
Story["Moria"]["driving"]["racing"] = True
Story["Moria-Practicing"] = True
But now I have a specific function
StartRace() which can start any race even without Dani being a part of it.
def StartRace(racename, dani=None):
race = Races()[racename]
race["started"] = True
race["start-time"] = bge.logic.getRealTime()
for starter in race["starters"]:
if starter["cylinder"]:
DeleteCylinder(starter, ignoreTimer=True)
for racer in race["racers"]:
racer["racing"] = True
racer["launchtime"] = 100
racer["race"] = racename
racer["npc"] = "racer"
racer["active"] = False
racer["beam"] = Reuse.Create("Racer.Indicator")
if dani:
dani["race"] = racename
dani["checkpoint"] = 0
dani["lap"] = 0
scene = bge.logic.getCurrentScene()
pointer = scene.objects["PointingArrow"]
posindicator = scene.objects["Dani_Pos_Indicator"]
timeindicator = scene.objects["Dani_Time_Indicator"]
lapindicator = scene.objects["Dani_Lap_Indicator"]
posindicator.visible = True
pointer.visible = True
timeindicator.visible = True
lapindicator.visible = True
bge.logic.globalDict["SoundDevice"].play(bge.logic.globalDict["sounds"]["active"]["sound"])
This theoretically gives me an ability ( with a minor modification ) to make racing in the city happen in the background. Like once every so often you would be able to stumble upon street racers doing their racing by themselves. Which sounds like it could be a lot of fun and could give the game a bit more life.
In the same time making the functions smaller gave me an ability to look at them more carefully and it made me fix two long lasting bugs:
Bug #26 and
Bug #29.
The thing causing both of those bugs was a rather sloppy implementation of the car's spawning. For example, you may drive pass a racing event, for which the race driver cars would spawn. And then you may continue a little bit further, making one of the cars de-spawn and re-spawn again as a car on the road, which is no longer a race car, but which still was recorded in the metadata of the race as a race car in the race. Which you can probably guess did some problems.
Also if a car spawned for the race it would not spawn ever again, for some reason, if you go further from the race. Forcing you to restart the game if you want to play the same race twice.
One friend of mine was playing the story mode and one mission required going to a race. But he chose to pass through the race starting zone when going through the previous part in the story. The cars spawned and then when the story needed it to be a race, refused to spawn again, making everything break. So cleaning the
main() actually helped the game be a bit less buggy, since I saw all those mistakes and fixed them along the way.
Here is a recording of
my PeerTube livestream where I finished moving the code of the racing. And where I discovered and fixed some of the bugs.
By the way,
subscribing to the RSS of this website will not only give you new articles, but also notify you when I am streaming on PeerTube.
The rest of the main
Further I had to move all kinds of other code, such as optimization code and code for doors and elevators. Some of which I did during the livestream that I linked above.
Later I tried doing another livestream where I tried cleaning the code, but I was tired as hell and so it became a stupid ADHD-fest where I ended up working on the Police Station instead, in the end, because I couldn't concentrate on the code.
But, then even later I actually streamed again, this time with proper energy and concentration and moved elevators, doors and a lot of optimization code out of
main(). Here is the recording of that stream:
In the same time I broke
main() itself into a few functions, separating it into
main(),
Init() which runs in the first frame of the game and
OnExit() which runs when you close the game. The
Init() itself is also not just a copy-paste from what there was in the
main() but rather I broken off some of the initialization into Racing.py, Doors.py, Elevators.py and
Opt.py. Leaving only just a few
if statements in the
Init():
for object in scene.objects:
if "spawn" in object:
Vehicle.RegisterSpawnPoint(object)
if str(object.name).startswith("Crate"):
crates = bge.logic.globalDict["garage-crates"]
crates.append(object)
if "LightSpawn" in object:
Opt.RegisterObjects(object, spawnAtDistance, "LightSpawn")
elif type(object.blenderObject.data) == bpy.types.AreaLight:
Opt.RegisterObjects(object, spawnAtDistance, "AreaLamp")
elif "Tree" in object.name:
Opt.RegisterObjects(object, spawnAtDistance, "Tree")
elif "Palm" in object.name:
Opt.RegisterObjects(object, spawnAtDistance, "Palm")
elif "Elevator" in object:
Elevators.RegisterElevator(object)
elif "Door" in object:
Doors.RegisterDoor(object)
elif "ambiance-sound" in object:
bge.logic.globalDict["sound-ambiances"].append(object)
I could have made functions to precalculate all those things in some sort of way that would look like this in
Init():
Opt.Precalculate()
Doors.Precalculate()
Elevators.Precalculate()
But I decided against that, because it would have required looping over all those objects multiple times and the game has a lot of them. Even if it only happens on the first frame. The first frame is already a bit too slow, so to optimize it a bit I made one loop in the
Init() and call functions based of the object type from there.
The Running Man 2025 is Edgar Wright being better than Eli Roth
![[thumbnail]](https://upload.wikimedia.org/wikipedia/en/thumb/4/49/The_Running_Man_2025_poster.jpg/250px-The_Running_Man_2025_poster.jpg)
Blender Dumbass
👁 8 💬 2
I have not seen the original 1987
Arnold Schwarzenegger film yet. But I did appreciate the small cameo of Schwarzenegger on the new dollars used for money in the world of the 2025
Edgar Wright's political action-horror-comedy
The Running Man.
#therunningman #edgarwright #GlenPowell #movies #review #film #cinemastodon
Australian Ban on Social Media Will Make Everything Worse!!!
![[thumbnail]](/pictures/thumbs/australia_baby_facebook_world.png)
Blender Dumbass
👁 73 💬 0
News came to me via
Mastodon ( a Free / Libre Social Media platform ) that apparently
Australian government just banned Social Media to a certain demographic of people and the consensus is that it is apparently a good thing. Social Media tends to be very bad these days. Due to
enshitification and mass surveillance of platforms such as Facebook and
Ex-Twitter you can give a pretty solid argument why banning social media all together will make things better. But I fail to see nothing else but an expression of
age-discrimination in this ban, when not all people are banned, but only children.
#Australia #SocialMedia #Kids #Paternalism #Law #Philosophy #Freedom #LetGrow #FreeRangeKids
The Driver 1978 is not quite the original Drive from 2011
![[thumbnail]](https://upload.wikimedia.org/wikipedia/en/thumb/a/a1/TheDriverPoster.jpg/250px-TheDriverPoster.jpg)
Blender Dumbass
👁 10 💬 3
A lot of people say that
Nicolas Winding Refn's 2011 film
Drive is a remake of 1978 film
The Driver by
Walter Hill. And to some extent it is true. Both are about a getaway driver. And both drivers are these tough, melancholic characters played by a guy who's first name is Ryan. But that seems to be about it.
#theDriver #WalterHill #action #film #movies #review #cinemastodon
The Ultimate Paradox Of Freedom
Blender Dumbass
👁 82 💬 0
Is it freedom to be rebellious? Or is it just an uncontrollable reaction? There is this concept called Reverse Psychology which suggests that sometimes to obtain a wanted result from somebody it's better to push that somebody in the opposite direction. But reverse psychology doesn't work always. Only when the person feels like his or her freedom is at stake. For example when a parent doesn't allow a teenager to engage in a particular activity. The parent might not be an inherently evil person. He might not desire to exercise any kind of power. He maybe just really wants to protect the teenager. But the teenager feels like his or her freedom is being betrayed and taken away. So they rebel. Is it freedom to be rebellious, though? Or is it just an uncontrollable reaction? Is there freedom at all? Or is it just a big paradox?
Powered with BDServer
Plugins
Themes
Analytics
Contact
Mastodon