by Blender Dumbass Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".
From 2 years ago. Information or opinions might not be up to date.
This page will be updated to include new addons if and when they will be published.↩ Reply There is this game called SuperTuxKart that I didn't develop. But which is among the best Free Software games out there. And they have a way to make and publish addons. This is a list of addons that I made for SuperTuxKart.
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Inspired by the Anderson Japanese Gardens in Rockford Illinois ( which was suggested by the user named @RowdyJoe ) I made a Japanese Garden with roughly the layout of the real place.
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Long time ago one of the only games that worked on GNU / Linux was Trackmania. Since then GNU / Linux started supporting way more games. And I stopped playing proprietary games. But there was nothing wrong with channeling the nostalgia and trying to make an insane track for SuperTuxKart.
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I was bored out of my mind. And just making a normal track again made no sense to me. So I made a track where you go around the whole planet and beyond.
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I used to work on a Warehouse. And while I was there I always imagined to race the whole place through. So I made a warehouse track. It's inaccurate in a lot of ways. But it's fun. And that's the most important part.
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There is this very popular track in SuperTuxKart called "Snow Peak" that a lot of people like to play, but that looks like complete ass. So I decided to update it's graphics.
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There is this very popular track in SuperTuxKart called "Oliver Up-Class" that a lot of people like to play, but that looks like complete ass. So I decided to update it's graphics. Though I ended up making a complete redesign of the classroom. Some people find my version way too colorful.
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I was pissed that nobody watched my film Moria's Race. And so to calm myself down I've put 3 of my films into a cinema. And made a racing track through it.
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The game has a GNU mascot which is just a gnu flying on a carpet. But I think they were going for the famous Richard Stallman look with it. Where he used to put a funny shirt and pretend to be a wizard. I was inspired by it. To be honest since then RMS got cancer. And he doesn't look like a wizard anymore. Hope he will get better.
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I was walking outside of my house the other day and decided to procrastinate away from the Moria's Race project and instead recreate the area and make a SuperTuxKart track from it.
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For the promotion of the movie Moria's Race I made several addons for SuperTuxKart. And I think that they were somewhat successful. They consist of various characters and areas from the film, converted to the format of the game. Some changes also include resizing normal sized cars from the film, into caricatured versions that look consistent with the rest of the game.
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I reviewed a lot of films on this website and in almost every review I mention the name of Steven Spielberg. It's not because every movie I review is made by Spielberg. But it seem like every director can be viewed on a scale of Spielbergness. And the higher you go on that scale the better. At the top there is Steven Spielberg himself.
There is a certain sense among cinephiles that the danish filmmaker Lars Von Trier is nothing but an edge lord, making his films simply as a sort of pornography designed to outrage people. It does not help his case that his films are some of the hardest films to watch. And it doesn't help that his movies tend to touch upon uncomfortable things in very uncomfortable ways. Yet I don't believe Lars Von Trier does any of that for laughs.
Wrath of Man is one of such, very Guy Ritchie, very crime trillery, very Quentin Tarantino
inspired films. It has just enough cold detachment, just enough calculated precision and just enough artful pathos to make you feel the false-psychopathy of the main character played byJason Statham.
Steven Spielberg's first true theatrical feature film The Sugarland Express didn't make much money. It was a minor success since with the budget of just 3 million dollars it was able to gather 12 million in box office. But it is nothing like his next film Jaws, which on a budget of just 9 million made a whopping 495 million in box office. Yet with all that said The Sugarland Express is still a very interesting movie to try to take apart.
Most Free / Libre Software projects are maintained either by strong communities, or through some kind of donation system. Libre Games struggle with both aspects. There are community driven games, but those lack vision and coherent style, because different people contribute differently, on different skill levels and with different stylistic choices. And no corporation is benefiting from existence of libre games, therefor no serious donations are ever expected to be coming their way.
With the petitions idea, which could also be described as some sort of "reverse crowd-funding", I want to try to give Libre Games a chance at sustainability. Which if successful could make Libre Software as a whole more appealing. And perhaps do some good in the world.