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I'm Not Even Human ( The Game )

January 17, 2023

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[avatar]by Blender Dumbass

Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".


From 4 years ago.
Information or opinions might not be up to date.


1 Minute Read



I'm Not Even Human is a dystopian short film I directed in 2018. I'm Not Even Human ( The Game ) is a game in the same universe and with same characters as I'm Not Even Human. The game is done in pixel art style drawn primarily by ayyzee ( ayyzee.net ). The game engine is written almost from scratch by me. Using python, GTK and Cairo. ↩ Reply

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The page for I'm Not Even Human The Movie ↩ Reply

Originally I wanted to make a 3D open-world game. But Blender Game Engine would crash way to often when I tried loading parts of the world dynamically. Later I've lost the project entirely. The only remaining thing from the project is the rig of the main character which is standing as a statue in the world of J.U.M.P Limited. ( Technically speaking I have a model of another character, without textures and without a rig, standing as a statue in a world of Moria's Race ). ↩ Reply

Anyway, since I didn't have the assets anymore. And I didn't want to re-do them. I decided that I might as well make the game in 2D instead. I asked ayyzee for a help to draw pixel-art, since he is far better in it than I am. And together we have built something that's working. ↩ Reply

Note: The game is nowhere near finished! ↩ Reply


Source Code ↩ Reply


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[icon articles]The Inherent Instability Of Euphemisms

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[avatar]  Blender Dumbass

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Often it is required of a storyteller to say less in order to say more. Steven Spielberg had to censor the most gruesome parts of the holocaust in order to make a movie that was actually watchable, and his intuition was arguably right. The movie ended up being a hit, exposing millions upon millions of people to the the holocaust. But it wasn't the horror. It was a watered down version, made so people would not be too upset watching it. The reality of the situation was so much worse that Spielberg didn't even think a movie showing the actual truth was possible. Nobody would be brave or masochistic enough, he thought, to actually see it. A similar story happened to Dunkirk, another World War II movie, this time by Christopher Nolan, who deliberately avoided the worst aspects of a war film to make a film which the audience could watch without taking their eyes from the screen, and as a result, a film that is arguably scarier because of that. Nolan's masterful management of tension is so good that the movie doesn't need violence and blood to be visceral. And yet, to some extent the movie is a watered down version of what war supposed to be. And some argue it is a lesser film because of it.


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