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Release: Dani's Race v07-07-24

December 05, 2024

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[avatar]by Blender Dumbass

Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".


From 1 years ago.
Information or opinions might not be up to date.


3 Minute Read



icon download Download ↩ Reply

System Requirements | How to Install? ↩ Reply

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This is the first version of Dani's Race published with the ↩ Reply
unlock idea ( which still doesn't have a name ). Let's see ↩ Reply
how it goes. ↩ Reply

Day Night Cycle


Since the last version of the game, I have implement a day / night ↩ Reply
cycle, by figuring out how to control values in the world material ↩ Reply
using game logic. Basically the idea is, you control an object the ↩ Reply
location values of which drive values inside of the world material. ↩ Reply

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And here is a screenshot of the nodes that make the magic happen. ↩ Reply
As you can understand, as soon as this publication is unlocked, ↩ Reply
you will be able to scrutinize it and see for yourself what exactly ↩ Reply
I did there to make it work. ↩ Reply

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Context aware Backgrounds


As you can see the world material is a bit more complex than mixing ↩ Reply
between day and night. It has also morning and evening states. And ↩ Reply
not just that, context aware state. Where you can see the racetrack ↩ Reply
being drawn to the world material if you are in the city. ↩ Reply

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And vise versa, where the city is being drawn if you are in the racetrack. ↩ Reply

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There were also alignment issues that I had to solve by moving the racetrack ↩ Reply
side to side based on where Dani is in 3D space. So that the tunnel always ↩ Reply
aligns with the real tunnel in 3D space. ↩ Reply

Control Settings


I have introduced settings in the previous release of the game. But they didn't ↩ Reply
have any control settings. Now you can setup how you want to control the game. ↩ Reply

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And as you can see on that screenshot, you can now control the car using the mouse ↩ Reply
and not the keyboard. Which gives you way more precise controls over steering and ↩ Reply
throttle. ↩ Reply

With that come 2 modes, both of which are optional, of how to show the mouse to you. ↩ Reply
You can either select to show the regular mouse cursor, or as in this image, to show ↩ Reply
guides that are rendered outside of the view, to not distract you from driving. ↩ Reply

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To other settings, cheat-codes could now be disabled for cheat-less mode. ↩ Reply
And you can control the speed of your day. ↩ Reply

Multiplayer


Since forever people requested a multiplayer to be present within the game. ↩ Reply
Finally this version will introduce the concept into Dani's Race. ↩ Reply
I've implemented the most basic Server / Client configuration, good enough ↩ Reply
to more or less play together. I tried it with a few friends and it worked. ↩ Reply
I would not say that it worked fine, though. It is very early for it to be ↩ Reply
used for anything more than a few laughs about how buggy it is. But it is a ↩ Reply
start. ↩ Reply

At the moment the feature is very manual to set up. Unless ( check the comments ) ↩ Reply
somebody had set up an actual server. A friend of mine who has servers did that ↩ Reply
for the period of testing, I'm not sure if that thing is up right now. ↩ Reply

If not, the server software is in the "Scripts" folder and is called "Multiplayer_Server.py" ↩ Reply
. If you know how to do port-forwarding, or you want to simply play on the local network ↩ Reply
with the family, you can run this script for the server. And setup the client in the ↩ Reply
settings of the game. ↩ Reply

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