[icon ] blenderdumbass . org [icon star] Reviews

Flow ( 2024 ) deserves the Oscar

[avatar]  Blender Dumbass

June 20, 2025

👁 7

https://blenderdumbass.org/ : 👁 1

#flow #cat #cats #animation #blender #blender3d #b3d #oscars #GintsZilbalodis #film #review #movies #cinemastodon

License:
Creative Commons Attribution Share-Alike


If you go to the blender.org and download Blender 4.4 you will be greeted with this image.


[embedded image]


As you can see this is Blender. But in the middle there is a frame from a Best Animated Feature Oscar winner Flow, directed by Gints Zilbalodis.

I don't know if you know but Flow was in fact done using Blender. At the 2024th Blender Conference the head of the animation department on the film Silly-Pélissier Léo even presented a talk about this. ( available on PeerTube )

Let that sink in.

Based on the Wikipedia about the director, originally Zilbalodis was making animated shots ( and one other feature film ) using Autodesk Maya, but then something happened. Blender got EEVEE. So he decided that he wants to make a movie with EEVEE now. For those of you who don't see how absolutely insane that is, EEVEE is the engine I'm using for Dani's Race ( a game ).

Based on the presentation by Silly-Pélissier Léo, Gints Zilbalodis is a one person powerhouse. He didn't just direct the movie. He also scored it. And apparently, if I'm not misunderstanding the presentation, he was the one who designed the rigs and the models and even animated the camera and layout of the entire picture. Then a group of 20 animators in France basically took that rough movie and added animation fidelity to everything.

And yet I have a fake plastic Oscar in my room while Gints Zilbalodis has a real one now. I should have made Moria's Race a feature film.

Zilbalodis is a surprisingly good director. He is not particularly Spielberg like. I would describe his approach as sort of if you take Spielberg and mix him well with Alfonso Cuarón ( the director of Children of Men ). Zilbalodis likes to use long shots everywhere, but unlike Cuarón, Zilbalodis doesn't draw your attention to the fact that the shots are long, like Spielberg does. The compositions and blocking ( and camera ) are amazingly on point. Very complex stuff that gives my director brain a huge shot of very needed dopamine. Thank you very much.

In the whole movie there were like one or two shots that were not 100% perfect. Those two shots had minor directorial imperfections. They were 90% perfect. But the rest of the film was pretty perfect.

The film is stupidly smart. If only I could be smart enough to think to make a film with animals that don't say a word. On Moria's Race the biggest problem was the voices of the kids. Zilbalodis avoided the whole problem, and also avoided a need to do any translations to the film, by having zero lines of dialogue in it. It's kind of like No One Will Save You ( the aliens horror film by Brian Duffield ) but without the one line of dialogue. And yes, Flow is kind of intense. It's kind of like a post-apocalypse environmental thriller for kids.

The film is kind of depressing to be honest. Like it seems like it's about a time in future when all humans died. And only animals remain. Kind of like that game about a cat Stray but without the sci-fi stuff. The timelines alight to suggest Stray could be a direct inspiration for Flow.

I sort of don't know what I feel about the painterly style. Everybody these days are trying to make animated films more animated. I reviewed the new Predator movie recently who went for the same vibe. An interesting thing though, Flow is not animated on-twos. At some point, as far as I understand, there was a discussion of whether to animate the movie on-twos. But due to the directing style of Zilbalodis and his constant camera movement, the movie is actually animated with full frame-rate all the way through. Which makes it, in my opinion, stupidly amazing!

I do think the movie deserves the Oscar. And I am excited about the next project by Zilbalodis. Based on Wikipedia it's called Limbo... Is he making a film adaptation of the game Limbo? In any case...

Happy Hacking!!!

[icon terminal] JSON [icon markdown] Markdown

[icon question] Help

Subscribe RSS
[icon link] Author
[icon link] Website
Share on Mastodon


[icon question] Help


You can comment from Mastodon.







[avatar]  AdventureTense c:0


@blenderdumbass And, it seems it will be released on DVD in September! :-)

[icon send] Reply



[icon articles]Is BeamNG Drive a Free Software Game

[thumbnail]

[avatar]  Blender Dumbass

👁 187 💬 0



Once upon the time, I remember feeling utterly unpleasant toward playing racing games where cars did not break. I thought that GTA games, for example, were far more realistic because making mistakes and crashing into something is going to break the car and therefor you have to drive more carefully. Yes I was a strange kid. But I did enjoy games such as Flat Out where the objective is to crash your car as much as possible. I think I liked games that simulate reality, rather then those that are just made for fun. You could imagine how excited I was when I saw videos of this new racing game that came out at about 2013 called BeamNG Drive. A game where cars don't just swap body shapes with pre-modeled deformations. But a game that simulates the destruction fully. Using soft body physics. I didn't play it. At first my computer was way too slow and there was no GNU / Linux support. Then the game became paid. Then I changed from being a mere "Linux user" to being a "GNU / Linux user", which meant that this game is not good for my freedom. But is it though?


[icon petitions]Release: Dani's Race v2025-03-17

[thumbnail]


19 / 50 Signatures

[avatar]  Blender Dumbass

👁 237 💬 2



Dani's Race version 2025-03-17


#DanisRace #MoriasRace #Game #UPBGE #blender3d #project #petition #release


[icon codeberg] Powered with BDServer [icon python] Plugins [icon analytics] Analytics [icon mastodon] Mastodon [icon peertube] PeerTube [icon element] Matrix
[icon user] Login