I often hear how good action film-making is always clear and easy to follow. Camera isn't shaking like crazy and editing isn't filled with ADHD mania. Yet the more I think about it the less this makes sense.
For example, take the bridge scene from
David F. Sandberg's film
Shazam! 2. The direction of the scene is very clear. The shots are long and smooth. Every box in an internet guide for a "good action scene" is ticked. And yet you have this:
Link to the clip of this scene.
Look at these cars. On paper everything about them is correct. In closeup shots you can see that the cars are modeled well and textured to the standards. They have the surface imperfection maps and everything. The animation is solid. Yet watching this sequence makes you feel that the cars are very, very CGI.
Shazam! 2 had a reported budget of something between 110 to 125 million dollars. They had the money to do this right. And cars are one of the simplest things to render. Video games from the turn of the century had very realistic depictions of cars. Every
3D rendering website or forum will have hundreds of super-realistic car renders. Hell even films like
Bad Boys II that were made 2 decades before
Shazam! 2 had
much better CGI cars.
Believe it or not, this is a CGI Ferrari. And that is a movie from 2003.
I think the clarity is to blame.
Think about it. It should be a high intensity moment of incredible tension. Yet the shots are so calm and so precise that you don't feel anything at all. You don't know what to feel. You notice small rendering errors from overworked and underpayed artists. And your brain comes to a conclusion that it must be CGI.
Take for example
Lucy from 2014, by
Luc Besson. It has a chase scene which has a lot of clearly CGI cars. It was made a decade after
Bad Boys II and a decade before
Shazam! 2. Yet the cars look ( on a technical level ) worse than in both of those films. Still though, watch the scene in motion...
Link to the clip of the scene
... and the direction of Besson is so fucking good that the CGI-ness of the cars could not bother you less. You almost don't even notice it. The scene fucking rules. And while Besson could have made a slow, readable action scene. It would not have made you feel the speed and the anxiety of the moment.
I think this is how Michael Bay does it too. He can pull off invisible CGI work in 2004, or groundbreaking CGI work in 2007. Or push the whole industry forward while nobody else ( pretty much ) can replicate it, because he prioritizes Adrenalin. Because he wants the audience to feel the scene more than to understand it.
Happy Hacking!!!
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