blenderdumbass . org
Articles
by Blender Dumbass
Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".
10 Minute Read
Dani's Race is a pretty to look at, open-world game. Is this a good enough reason to care about it? No. It's not. There are plenty of good looking games out there. And Dani's Race is not even close to some of them. Dani's Race is a Libre "GTA Clone". Okay... so what? It's not the only one. And it is not even that GTA-like anyway. Yes, you can get in and out of cars. Yes, you have an open world. Yes, the levels are structured into missions. But so what? Why should you give a damn? What's so special about this game in particular? Well...
β© Reply
Let's start with a square.
β© Reply
I'm serious. A square. What is a square? A square is a 2D object, with 4 corners, where all corners are 90Β° and all sides are exactly the same length.
c:1 β© Reply
Is a square, the reason you should care about Dani's Race?
β© Reply
Well... Sort of. I guess if you said "yes" it would not be false. Let me explain.
β© Reply
265 million dollars, more than 1,000 people, 5 years. This was the amount of effort Rockstar put into their 2013 hit game "GTA V". Can you imagine, for a second, a thousand people? Can you imagine this thousand people collaborating on the same project for 5 years? This is a monumental, absolutely insane, incomprehensible, behemoth of a project.
β© Reply
No wander there is no good alternative to "GTA V" in Libre Software.
β© Reply
I'm getting ahead of myself.
β© Reply
A square.
β© Reply
4 points away from the center. One is North-West. One is North-East. One is South-West and one is South-East. A square.
β© Reply
You can represent a square with just 4 points. 4 points connected together with lines, that represent its 4 equal length sides. And if you add a dimension, say, altitude, you can now not only represent a square, but you can represent a cube.
β© Reply
Have you ever seen the triangles that are making up models in video-games?
β© Reply
β© Reply
A texture ( which is just a jpeg somewhere on your machine ) is stretched onto them. And then suddenly you have graphics in the game.
β© Reply
Well each of those triangles has ( as any other triangle ) 3 points, somewhere in 3D space. Somewhere between North and South. Somewhere between East and West. And somewhere between Up and Down. Or in computer ( / math ) lingo, somewhere on X, somewhere on Y and somewhere on Z.
β© Reply
β© Reply
A game consists of a lot of elements. A GTA game, like GTA 5 has the city. This city has roads and building and light-posts and trees and other stuff. Each represented with triangles, that have a texture stretched onto them. In between those buildings, on roads, you see cars. Different types, different colors. But still all made out of triangles and textures. There are NPC models. There is the main character. There is weapon he is holding.
β© Reply
Each of those models was carefully assembled, out of those triangles, by hand, by an artist.
β© Reply
Okay... not out of triangles. Modern 3D software most likely will use squares instead.
β© Reply
Which brings us back to a square.
β© Reply
β© Reply
If you ever touched a 3D modeling software like Blender you know how it works: You start with a cube. You have tools on the sidebar. And now you have to break your head.
β© Reply
3D modeling is one of the most complicated puzzles you might ever try to solve. You have to be able to coerce these polygons into the shape you need, such that this shape would be good enough for future modifications / deformations ( where needed ) / would look good when applied into the game engine.
β© Reply
Even though you have all these tools, it doesn't mean you can just "draw" your model in 3D space. 3D modelling is more like engineering in practice. It's like solving a rubics-cube for every shape there is. And if you solve it wrong it will look wrong.
β© Reply
β© Reply
Take "topology" for example. The term Topology in 3D modeling refers to the arrangement of the points and polygons ( triangles, if you will ) on the model, to achieve the optimal result. Topology is crucial for optimization. It is crucial for animation. It is crucial for rendering. It is crucial for being able to work on the model, and make changes to it later on.
β© Reply
β© Reply
Here is a road. Simple model. Simple stuff. But why not do it like this instead?
β© Reply
β© Reply
This is the same road, following the same curve, with the same width and everything. In game it will largely not matter at all, which of those roads is which.
β© Reply
But then let's try to add to this road a line in the middle. A separator. We head-on to our tools. We get the loop tool. And we see this:
β© Reply
β© Reply
Look at the yellow line that represents where the tool will add new points. If we want to add a line all the way along that road, it will be a very soul-crashing endeavour.
β© Reply
β© Reply
On the other hand look what happens if the topology is good. The loop tool is now useful. Adding something in the middle of this road, along it's length, is suddenly a piece of cake.
β© Reply
You can see now how just the placement of those points, the topology of the model, might either help the artist, or completely ruin the artist's day. And it's not just about cutting in lines. This placement effects everything, from how the mesh deforms while animated ( especially important for character animation ), to how the light and shadow is calculated on its surface.
β© Reply
I hope by just showing this 1 thing when it comes to 3D modeling you might already understand the complexity of this thing. And I'm even not talking here about a lot of other things, like rigging and UV unwrapping, and texturing, and materials ( and shader science ).
β© Reply
Going back to that idea of what "GTA 5" looks like, with all the buildings and trees and cars and people and other stuff, you may start to realize that 265 million dollars, over 1,000 people, over 5 years is not such a bad deal. This game is an insane amount of work, just in the modeling / graphics department alone.
β© Reply
But there is also code.
β© Reply
In Libre Software ( the software a lot of people refer to as "Open Source" )... code is usually not such a big deal. Nerds that like to play with algorithms gravitate towards Libre Software. So there is a lot of very good software. Look no further than GNU / Linux.
β© Reply
But when it comes to games Libre Software struggles a lot.
β© Reply
Good example of Libre Software games include things like SuperTux. A 2D game. Because drawing PNGs is much, much simpler, than surviving through 3D modeling.
β© Reply
I know there is SuperTuxKart. A 3D libre game that is not bad at all actually. It is absolutely phenomenal that a game like SuperTuxKart even exists as Libre Software.
β© Reply
And there is technically a phenomenal 3D real-time strategy game called 0 A. D. which just breaks my brain when it comes to how good it looks, given that it is Libre.
c:2 β© Reply
But you can see how you can count them on your fingers. While in non-libre world, games that can compete with GTA in graphics department are seen pretty much everywhere you look.
β© Reply
Why?
β© Reply
Well it's because Libre Games are useless, apart from their entertainment value, maybe. Other Libre Software is developed so intensely and by so many people, because Libre Software is useful. GNU / Linux is useful. Blender is useful. And if there is a need for something that isn't there in those programs, oftentimes this need is implemented into the software specifically by those people that need it. Who needs to play a terrible knock-off version of Mario Kart? Who needs to play a terrible knock-off version of GTA?
β© Reply
As you can see, some people do need those things. But those people are few and far between. With regular software, there is a lot of use for it, to a lot of different people. And therefor GNU / Linux and / or Blender are great. While it is kind of impressive that SuperTuxKart even exists at all.
β© Reply
Well... Why should you care about Dani's Race?
β© Reply
Dani's Race is not as good as GTA 5. It doesn't have nearly as big, or as detailed of a map. It doesn't have as many types of cars, or as many types of NPCs. It doesn't have nearly as many missions.
β© Reply
But it is Libre. And not just that. It is made pretty-much by one person. By me.
β© Reply
I had to sit through the puzzles that are the modeling of the characters. I had to spend hours upon hours on the code of the game, to make everything work. I alone.
β© Reply
And worst of all, I utterly refuse to use AI. Look at any other article of mine. I believe if I used any of it, I would be taking away the reason somebody would want to play any of my games, or watch any of my movies. So each puzzle, each confusion, each bug, fell strictly on my head. I had so many head-aches. So many migraines. So many times I was tired as hell.
β© Reply
1 person. 3 years. 0 dollars.
β© Reply
If you count in, Moria's Race. The first part in the saga. The parent project. The short film that started it all. Than this one person sat on this stupid project for 6 years already.
β© Reply
1 person. 6 years. 0 dollars.
β© Reply
The fact that Dani's Race is even comparable to the achievement of 265 million dollars, 1,000 people and 5 years of work is the Rosebud of this article. This is why you should care!
β© Reply
This is why you should care about Dani's Race.
β© Reply
Happy Hacking!!!
β© Reply
3
Find this post on Mastodon
Why you should care about Dani's Race?
![[thumbnail]](/pictures/thumbs/whycareDR.png)
Blender Dumbass
π 15 β€ 3 π 1 π¬ 3
Dani's Race is a pretty to look at, open-world game. Is this a good enough reason to care about it? No. It's not. There are plenty of good looking games out there. And Dani's Race is not even close to some of them. Dani's Race is a Libre "GTA Clone". Okay... so what? It's not the only one. And it is not even that GTA-like anyway. Yes, you can get in and out of cars. Yes, you have an open world. Yes, the levels are structured into missions. But so what? Why should you give a damn? What's so special about this game in particular? Well...
Let's start with a square.
#danisrace #moriasrace #game #gamedev #freesoftware #blender3d #python #programming #gta #gta5 #gtav #gta6 #gtaiv #gtasa #gtavicecity #gta3 #stupertuxkart #libregaming #zeroad #supertux #tux #gnu #linux #gnulinux #opensource
Dani's Race and notgit.py ( Updater )
![[thumbnail]](/pictures/thumbs/notgit.png)
Blender Dumbass
π 32 β€ 4 π 1 π¬ 4
Not so long ago I decided to forgo the wisdom of using git for this game. Instead, most changes will be recorded via the notgit.py program I wrote for fun the other day.
#danisrace #moriasrace #game #gamedev #freesoftware #blender3d #git #python #programming #hacking
Have I given up on Dani's Race?
![[thumbnail]](/pictures/thumbs/danisrace_fail.png)
Blender Dumbass
π 32 β€ 2 π 1 π¬ 1
Dani's Race development has been halted. The last changes to the project I've done maybe more than 6 months ago. The game still contains a lot of bugs and only 3 story missions. And it still runs like ass, averaging 20 fps on average laptops.
#danisrace #moriasrace #game #gamedev #freesoftware #blender3d #git
Powered with BDServer
Plugins
Themes
Analytics
Contact
Mastodon