This is less of an article and more of an overview into how Dani's Race ( a game I'm developing ) works. Note, there is a date in the title of this article. Anything here is subject to change. But I don't think a lot of it will be that different in the end of the day.
I want to get the scoreboard working on Dani's race, but I'm using Winblows operating system. That means a lot of things are broken. That's because Dani's race was developed for the Tux operating system.
Not so long ago I decided to forgo the wisdom of using git for this game. Instead, most changes will be recorded via the notgit.py program I wrote for fun the other day.
Dani's Race development has been halted. The last changes to the project I've done maybe more than 6 months ago. The game still contains a lot of bugs and only 3 story missions. And it still runs like ass, averaging 20 fps on average laptops.
Reviewing a movie made by the author of the website, surely there are no conflicts of interest! This review is as honest as I can be without being petty. For the experience to be more enjoyable, reading the context would be beneficial.
Working to make a game which is very hard to optimize a bit more respectable when it comes to performance. Which is easier said than done. This video is a journey of pain that is optimization in UPBGE ( the game engine chosen for Dani's Race ).
Featuring a new soundtracks for Dani's Race called "Light Driving" ( and another one with no proper title yet ) done using soundfont "Touhou" cc-by by Team Shanghai Alice. The tracks themselves are CC-BY-SA and for now a test version of them are available on my mastodon.
The video includes ( at 01:18:53 ) a section from the livestream of LogalDeveloper that happened on his Owncast on 02/05/2025.
In this video I show the process of extending a game world and how tedious it might be. The video is featuring @RowdyJoe who's Mastodon account you need to follow to sign the current petition.