vect = car.getVectTo(checkpoint)
turn = vect[2][0]
Accelerate(car)
NavigationMesh = bpy.data.objects['NavigationMesh']
bpy.ops.object.select_all(action='DESELECT')
NavigationMesh.select_set(True)
bpy.context.view_layer.objects.active = NavigationMesh
bpy.ops.object.mode_set(mode = 'EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode = 'OBJECT')
NavigationMesh.data.vertices[index1].select = True
NavigationMesh.data.vertices[index2].select = True
bpy.ops.object.mode_set(mode = 'EDIT')
bpy.ops.mesh.shortest_path_select()
bpy.ops.object.mode_set(mode = 'OBJECT')