Reviewing a movie made by the author of the website, surely there are no conflicts of interest! This review is as honest as I can be without being petty. For the experience to be more enjoyable, reading the context would be beneficial.
Working to make a game which is very hard to optimize a bit more respectable when it comes to performance. Which is easier said than done. This video is a journey of pain that is optimization in UPBGE ( the game engine chosen for Dani's Race ).
Featuring a new soundtracks for Dani's Race called "Light Driving" ( and another one with no proper title yet ) done using soundfont "Touhou" cc-by by Team Shanghai Alice. The tracks themselves are CC-BY-SA and for now a test version of them are available on my mastodon.
The video includes ( at 01:18:53 ) a section from the livestream of LogalDeveloper that happened on his Owncast on 02/05/2025.
In this video I show the process of extending a game world and how tedious it might be. The video is featuring @RowdyJoe who's Mastodon account you need to follow to sign the current petition.
The multiplayer, or the lack there of, at the moment is so utterly broken and so lacking of being properly made that for a long time, I was just not bothering with it. Seeing it as something unnecessary. Something that does not need to be touched, because other things, like the story or some gimmicky thing is more important for the game than the multiplayer. But people's demands for it didn't stop. So I thought now is a good time to actually properly design it.
When I started with Dani's Race I thought that the extend of my programming will be something like dynamically changing the speed of a car and maybe loading and unloading certain things on the map based on the distance from them. But quickly it became a mind-field of math and other programming cleverness. About which I will talk to you in this article
Paps needs to walk from his room to a car, wait for you, the player to sit with him into said car, and then drive you across a town to a completely different location. Seamlessly.
The challenge for Dani's Race is deliberately not to be a movie. As in the game should not have cuts, nor there ever should be a moment when the player loses control over the character. Yet through all those limitations I want to continue a story I started in an actual movie. Which is kind of complicated.
We all love some mayhem when it comes to playing games. And nothing makes car games more satisfying than damage models. RockStar Games understood it early on, and all GTA games have breakable cars. Today some of the most popular car games like BeamNG.drive holding on a realism of damage models almost solely. And therefor for me, making Dani's Race any other way, would have not been a good idea. I knew I had to make the cars in my game breakable.
Thank you to all those people who signed the petition. You made it so now Dani's Race v2024-09-25 is finally available to the public to download, play and explore.
You see things like "Physics", "Logic" and even "Rasterizer" and you immediately understand what you need to do to optimize you game. But "Depsgraph"?... It looks like a mysterious thing that nobody knows nothing about. Yet is it one the most problematic things there is in your game. And you are going mad just trying to figure it out.
Until yesterday I thought that street lights was impossible to make, so I was trying to find some kind of other ways to brighten up the frame at night, so at least it would be visible, but yesterday I stumbled upon something that might work.