Lunatics! is a Open-Movie project by Rosalyn Hunter and Terry Hancock. I was following their socials ( mainly their Peertube account ) for quite some time now. And today, about an hour ago they released an unfinished version of episode one. Why does it matter? Well, they are working on it, if I understand correctly, since 2003, ( based on this video ). This unfinished episode is, therefor, 23 years in the making. My Moria's Race short-film with its 3.5 years is nothing in comparison.
This is less of an article and more of an overview into how Dani's Race ( a game I'm developing ) works. Note, there is a date in the title of this article. Anything here is subject to change. But I don't think a lot of it will be that different in the end of the day.
I want to get the scoreboard working on Dani's race, but I'm using Winblows operating system. That means a lot of things are broken. That's because Dani's race was developed for the Tux operating system.
Not so long ago I decided to forgo the wisdom of using git for this game. Instead, most changes will be recorded via the notgit.py program I wrote for fun the other day.
Dani's Race development has been halted. The last changes to the project I've done maybe more than 6 months ago. The game still contains a lot of bugs and only 3 story missions. And it still runs like ass, averaging 20 fps on average laptops.
I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:
Telling a story of the difficulties I went through to model this one building in Blender. The cringe, and the trauma and all of the bleeding in between.
People change. People change! People grow. People adopt. People change their minds about things. People learn new things everyday. People form opinions. People change. And so have I. I notice something rather strange about people that come into contact with me without prior knowledge of what I do and how I think. I remember the other day on mastodon being bombarded with hate for seemingly no reason what so ever. I either said something good about Richard Stallman, or said something slightly too vague about one thing or another. I know I held opinions that I'm not proud of today. I know I probably have opinions right now that I will change in the future. People change.
Therefor I decided that it would be a good idea, both for the sake of my mental health and just as an example of said change, to talk to you about myself. To psycho-sexually analyze what I stand for. What I believe in. And most importantly: how I got to this point. How I changed to be where I am today. Yet, in a strange kind of way I am slightly afraid of strangers when it comes to my psychology. It is my private life, after all. And I don't want to reveal everybody everything about me. The good, the bad and the ugly. And then the ugly, the bad and the good. I don't want to give haters the platform to hate. So I suppose this is the perfect excuse to use the fediverse gimmick I came up with, the other day. Basically you have to be at least somewhat of a fan of me and / or my work, in order for me to feel okay with sharing with you all this private, highly emotional, stuff. Don't worry about it. If you are a fan, this is going to be a piece of cake for you. The website will just check that you are, and everything is going to be okay. For everybody else, perhaps, this article isn't for you.
I often hear how good action film-making is always clear and easy to follow. Camera isn't shaking like crazy and editing isn't filled with ADHD mania. Yet the more I think about it the less this makes sense.
As you probably have guessed by my username, I know Blender. And I also know how to make SuperTuxKart addons. So I decided to make a Fedi-based series of tutorials explaining how I go from zero to a finished addon. This first part focuses on Karts ( since they are a bit simpler).