I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:
Telling a story of the difficulties I went through to model this one building in Blender. The cringe, and the trauma and all of the bleeding in between.
People change. People change! People grow. People adopt. People change their minds about things. People learn new things everyday. People form opinions. People change. And so have I. I notice something rather strange about people that come into contact with me without prior knowledge of what I do and how I think. I remember the other day on mastodon being bombarded with hate for seemingly no reason what so ever. I either said something good about Richard Stallman, or said something slightly too vague about one thing or another. I know I held opinions that I'm not proud of today. I know I probably have opinions right now that I will change in the future. People change.
Therefor I decided that it would be a good idea, both for the sake of my mental health and just as an example of said change, to talk to you about myself. To psycho-sexually analyze what I stand for. What I believe in. And most importantly: how I got to this point. How I changed to be where I am today. Yet, in a strange kind of way I am slightly afraid of strangers when it comes to my psychology. It is my private life, after all. And I don't want to reveal everybody everything about me. The good, the bad and the ugly. And then the ugly, the bad and the good. I don't want to give haters the platform to hate. So I suppose this is the perfect excuse to use the fediverse gimmick I came up with, the other day. Basically you have to be at least somewhat of a fan of me and / or my work, in order for me to feel okay with sharing with you all this private, highly emotional, stuff. Don't worry about it. If you are a fan, this is going to be a piece of cake for you. The website will just check that you are, and everything is going to be okay. For everybody else, perhaps, this article isn't for you.
I often hear how good action film-making is always clear and easy to follow. Camera isn't shaking like crazy and editing isn't filled with ADHD mania. Yet the more I think about it the less this makes sense.
As you probably have guessed by my username, I know Blender. And I also know how to make SuperTuxKart addons. So I decided to make a Fedi-based series of tutorials explaining how I go from zero to a finished addon. This first part focuses on Karts ( since they are a bit simpler).
Since the last post in this series the project I've been working on became way more ambitious. The original problem I was trying to solve, was figuring out how to use computer graphics ( mainly Blender ) to cut costs for an action scene in a movie I'm developing. It has cars, so the idea was to try to render some CG cars into real life footage. You can go read Part 2 to see my attempts at this sort of thing.
So a real cinema movie project is being developed, and as explained in my previous article about it I don't have the money to shoot a real chase scene. Instead I gonna use CGI as much as possible, to cut down the costs ( but not my sanity ).
I'm in the middle of developing a movie in which there is a car chase. You know me I can't live without a car chase. But this time I'm trying to make the movie properly. By "infiltrating the movie industry" as some people suggested to call it. Which means ( since I live in Israel ) I need to write something that is possible to do in Israel. Getting $40 million to shoot a first feature film in Israel is not something that I can expect to happen. So instead I need to come up with something else.
Reviewing a movie made by the author of the website, surely there are no conflicts of interest! This review is as honest as I can be without being petty. For the experience to be more enjoyable, reading the context would be beneficial.
It seems like the project is meant to show that they understand the frustrations of people who didn't understand where the Game Engine was gone. And in the same time, to develop / polish Blender in regards to game development.
The question stands though: Is DOGWALK even Libre?
Working to make a game which is very hard to optimize a bit more respectable when it comes to performance. Which is easier said than done. This video is a journey of pain that is optimization in UPBGE ( the game engine chosen for Dani's Race ).
Featuring a new soundtracks for Dani's Race called "Light Driving" ( and another one with no proper title yet ) done using soundfont "Touhou" cc-by by Team Shanghai Alice. The tracks themselves are CC-BY-SA and for now a test version of them are available on my mastodon.
The video includes ( at 01:18:53 ) a section from the livestream of LogalDeveloper that happened on his Owncast on 02/05/2025.