In my review of Transformers 4 I touched upon the uncanny resemblance of it to Peter Jackson's The Lovely Bones. I have not seen the movie when I did that. I knew it existed. I knew what it was about. I've only seen it now, for the first time. And the uncanny resemblance ( as in, the father is played once again by Mark Wahlberg and the villain is played once again by Stanley Tucci and we have Steven Spielberg's involvement ) is rather strange. It begs a rather profound question, what was the point to make the movie?
So here is a movie from Paramount Pictures that was executive produced by Steven Spielberg with Stanley Tucci playing a villain and Mark Wahlberg playing a dad of a teenage girl. The movie touches on very hard emotional topics of sexual abuse and age discrimination. And Peter Jackson does a very good job... Oh... wait... it's not The Lovely Bones... ah... yeah... so... Transformers: Age of Extinction!!!
After Michael Bay made a hit out of Transformers, Hasbro ( who made the toys, Transformers were based on ) decided that it would be a good idea to make more, similar films, based on other Hasbro toys. So they chose to adopt, fucking Battleship. Really?
The first shot of the 2025 thriller directed by Mel Gibson called Flight Risk is an establishing shot of a location you might see on television, which already says a lot about the movie. But that's not all of it. The shot is also very much computer-generated. I wouldn't say it's Ai ( but anything's possible ). It looks more like a 2D composition using various elements. A modern matte-painting of sorts. It's hard to point out specifically what's wrong with it, but it looks obviously fake. And obviously put together on a computer. And then the rest of the film doesn't really shake off this fakeness.
In my review of Ambulance I argued that Michael Bay is the Lars Von Trier of action. And now I gonna argue that Pain & Gain ( his 2013 crime comedy ) is the most Lars Von Trier he ever been.
There is this satisfaction when it comes to animation, that I know from personal experience where the longer you work on a shot, or a sequence, the more details there is in the animation, the more satisfying it is to later just watch this insane level of effort simply wash over you one frame after another.