by Blender Dumbass Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".
Think about it. It should be a high intensity moment of incredible tension. Yet the shots are so calm and so precise that you don't feel anything at all. You don't know what to feel. You notice small rendering errors from overworked and underpayed artists. And your brain comes to a conclusion that it must be CGI.
A movie where execution was so good, even though the special effects were pretty low-budget was Godzilla. I remember getting so engrossed in the moment, the epic scale of destruction that I totally forgot it was just some man walking around a miniature city.
On unrelated but somewhat related note, in Pretty Guardian Sailor Moon (2003) there were talking cat characters. The problem with having cats in a TV series:
1. They're cats, making them do anything you want is 10x harder than with dogs;
2. They don't talk.
Instead the director went with a more creative approach, what if the cats were plushies. And it worked! Watching the show, I was engrosed in the talking plushies. The only means they formulated the emotions visually was by changing the eyes. Do you need anything else?
I often hear how good action film-making is always clear and easy to follow. Camera isn't shaking like crazy and editing isn't filled with ADHD mania. Yet the more I think about it the less this makes sense.
I'm in the middle of developing a movie in which there is a car chase. You know me I can't live without a car chase. But this time I'm trying to make the movie properly. By "infiltrating the movie industry" as some people suggested to call it. Which means ( since I live in Israel ) I need to write something that is possible to do in Israel. Getting $40 million to shoot a first feature film in Israel is not something that I can expect to happen. So instead I need to come up with something else.
Telling a story of the difficulties I went through to model this one building in Blender. The cringe, and the trauma and all of the bleeding in between.
I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:
So a real cinema movie project is being developed, and as explained in my previous article about it I don't have the money to shoot a real chase scene. Instead I gonna use CGI as much as possible, to cut down the costs ( but not my sanity ).
Since the last post in this series the project I've been working on became way more ambitious. The original problem I was trying to solve, was figuring out how to use computer graphics ( mainly Blender ) to cut costs for an action scene in a movie I'm developing. It has cars, so the idea was to try to render some CG cars into real life footage. You can go read Part 2 to see my attempts at this sort of thing.
While Steven Spielberg was producing a Michael Bay film Transformers 4, Michael Bay was producing a Jonathan Liebesman 2014 film Teenage Mutant Ninja Turtles. And like with a Spielberg-produced film The Poltergeist by Tobe Hooper about which people started claiming that Spielberg himself directed the movie in question. With the 2014 TMNT people started claiming Michael Bay was the actual director on this film. It is absolutely and utterly poetic that both Tobe Hooper and Jonathan Liebesman also made movies in the The Texas Chainsaw Massacre franchise.
Why do people go to cinema? A billion dollar question, isn't it? Well, if you ask the Austrian School of Economics you will see that people tend to buy things they value more than the money they need to spend to buy that very thing.
It is infamous at this point that the production of the Michael Bay quickly assembled into something from which a good script could be written. This movie started production without a script, only a rough idea of the story, which is not a bad rough idea. But all of the little details were not there at all by the time of production, leaving Bay pretty much at the helm of coming up with stuff on the spot.
Predator: Badlands is Dan Trachtenberg's third Predator movie after Prey 2022 and Killer of the Killers 2025. And strangely enough non of these movies have any kind of connection to one other. They are not sequels. They are stand alone films, different in style and tone. Telling different stories and having different structure. The only thing that binds them together, so to speak, is the fact that they are all technically a part of the Predator franchise.
Again I found a movie that makes me question my own ideas as a filmmaker. Havoc ( directed by Gareth Evans ) is so stylized and fucking awesome that they had to go a CGI route for a lot of the shots to even be possible in the first place. Which created a similar situation, which I discussed in my review of Shazam! 2.
Lunatics! is a Open-Movie project by Rosalyn Hunter and Terry Hancock. I was following their socials ( mainly their Peertube account ) for quite some time now. And today, about an hour ago they released an unfinished version of episode one. Why does it matter? Well, they are working on it, if I understand correctly, since 2003, ( based on this video ). This unfinished episode is, therefor, 23 years in the making. My Moria's Race short-film with its 3.5 years is nothing in comparison.