by Blender Dumbass Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".
Think about it. It should be a high intensity moment of incredible tension. Yet the shots are so calm and so precise that you don't feel anything at all. You don't know what to feel. You notice small rendering errors from overworked and underpayed artists. And your brain comes to a conclusion that it must be CGI.
A movie where execution was so good, even though the special effects were pretty low-budget was Godzilla. I remember getting so engrossed in the moment, the epic scale of destruction that I totally forgot it was just some man walking around a miniature city.
On unrelated but somewhat related note, in Pretty Guardian Sailor Moon (2003) there were talking cat characters. The problem with having cats in a TV series:
1. They're cats, making them do anything you want is 10x harder than with dogs;
2. They don't talk.
Instead the director went with a more creative approach, what if the cats were plushies. And it worked! Watching the show, I was engrosed in the talking plushies. The only means they formulated the emotions visually was by changing the eyes. Do you need anything else?
I often hear how good action film-making is always clear and easy to follow. Camera isn't shaking like crazy and editing isn't filled with ADHD mania. Yet the more I think about it the less this makes sense.
I'm in the middle of developing a movie in which there is a car chase. You know me I can't live without a car chase. But this time I'm trying to make the movie properly. By "infiltrating the movie industry" as some people suggested to call it. Which means ( since I live in Israel ) I need to write something that is possible to do in Israel. Getting $40 million to shoot a first feature film in Israel is not something that I can expect to happen. So instead I need to come up with something else.
So a real cinema movie project is being developed, and as explained in my previous article about it I don't have the money to shoot a real chase scene. Instead I gonna use CGI as much as possible, to cut down the costs ( but not my sanity ).
Since the last post in this series the project I've been working on became way more ambitious. The original problem I was trying to solve, was figuring out how to use computer graphics ( mainly Blender ) to cut costs for an action scene in a movie I'm developing. It has cars, so the idea was to try to render some CG cars into real life footage. You can go read Part 2 to see my attempts at this sort of thing.
Telling a story of the difficulties I went through to model this one building in Blender. The cringe, and the trauma and all of the bleeding in between.
I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:
The first thing you notice when watching Michael Bay's directorial debut Bad Boys is that the movie is not trying to be a Michael Bay film. There was no Michael Bay films prior to it. Bay was doing music videos and commercials before this film. And while those do have some of the style Bay will eventually bring over to his cinema pictures, here it seems he is actually trying something else entirely. The best analogy for the movie would be Tony Scott's 1993 film True Romance written by Quentin Tarantino.
Why do people go to cinema? A billion dollar question, isn't it? Well, if you ask the Austrian School of Economics you will see that people tend to buy things they value more than the money they need to spend to buy that very thing.
Again I found a movie that makes me question my own ideas as a filmmaker. Havoc ( directed by Gareth Evans ) is so stylized and fucking awesome that they had to go a CGI route for a lot of the shots to even be possible in the first place. Which created a similar situation, which I discussed in my review of Shazam! 2.
Quentin Tarantino's 2007 film Death Proof is considered the only bad movie written and directed by Quentin Tarantino. For the uninitiated the film seems like a boring film where 90% of the time nothing happens. And for those who know Tarantino it feels like Tarantino is trying too hard to flex his dialogue muscle while forgetting to tell an actual story.
17% Rotten Tomatoes score. The movie got to be shit, right? Well when it comes to the Eli Roth's 2018 Death Wish ( the remake of the 1974 film with the same name ) you are not quite correct. In my estimate the film should be no less than 60%, based on its execution. Eli Roth is a good enough director to pull something like this off. And you can see that he is trying. The actors are also good. And the music by Ludwig GΓΆransson is really fucking good. I mean this is the same guy who did the music for Tenet and Oppenheimer. He is really fucking good. Watching the movie, I saw that the movie is arguably a lot more watchable and a lot more satisfying than the 1974 original. What is different, is that the 1974 original was made in 1974. And since then the politics have changed.
Jewish filmmakers like to poke fun at Nazis. Spielberg did that with Indiana Jones and Mel Brooks does it here with Spaceballs. But unlike the original Star Wars for which Spaceballs is almost direct parody, Brooks goes onto another level to measure pipis with the Nazis.
Pairing a mystery, where each clue matters with a director behind Revolver, where the symbolic meaning of the film is hidden unless the viewer has pen and paper, and knowledge of gematria, and Hebrew. As such, a detective movie, of Sherlock Holmes nonetheless, is quite an invigorating blend.