by Blender Dumbass Aka: J.Y. Amihud. A Jewish by blood, multifaceted artist with experience in film-making, visual effects, programming, game development, music and more. A philosopher at heart. An activist for freedom and privacy. Anti-Paternalist. A user of Libre Software. Speaking at least 3 human languages. The writer and director of the 2023 film "Moria's Race" and the lead developer of it's game sequel "Dani's Race".
Think about it. It should be a high intensity moment of incredible tension. Yet the shots are so calm and so precise that you don't feel anything at all. You don't know what to feel. You notice small rendering errors from overworked and underpayed artists. And your brain comes to a conclusion that it must be CGI.
A movie where execution was so good, even though the special effects were pretty low-budget was Godzilla. I remember getting so engrossed in the moment, the epic scale of destruction that I totally forgot it was just some man walking around a miniature city.
On unrelated but somewhat related note, in Pretty Guardian Sailor Moon (2003) there were talking cat characters. The problem with having cats in a TV series:
1. They're cats, making them do anything you want is 10x harder than with dogs;
2. They don't talk.
Instead the director went with a more creative approach, what if the cats were plushies. And it worked! Watching the show, I was engrosed in the talking plushies. The only means they formulated the emotions visually was by changing the eyes. Do you need anything else?
I often hear how good action film-making is always clear and easy to follow. Camera isn't shaking like crazy and editing isn't filled with ADHD mania. Yet the more I think about it the less this makes sense.
So a real cinema movie project is being developed, and as explained in my previous article about it I don't have the money to shoot a real chase scene. Instead I gonna use CGI as much as possible, to cut down the costs ( but not my sanity ).
Telling a story of the difficulties I went through to model this one building in Blender. The cringe, and the trauma and all of the bleeding in between.
I'm in the middle of developing a movie in which there is a car chase. You know me I can't live without a car chase. But this time I'm trying to make the movie properly. By "infiltrating the movie industry" as some people suggested to call it. Which means ( since I live in Israel ) I need to write something that is possible to do in Israel. Getting $40 million to shoot a first feature film in Israel is not something that I can expect to happen. So instead I need to come up with something else.
Since the last post in this series the project I've been working on became way more ambitious. The original problem I was trying to solve, was figuring out how to use computer graphics ( mainly Blender ) to cut costs for an action scene in a movie I'm developing. It has cars, so the idea was to try to render some CG cars into real life footage. You can go read Part 2 to see my attempts at this sort of thing.
I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:
Lunatics! is a Open-Movie project by Rosalyn Hunter and Terry Hancock. I was following their socials ( mainly their Peertube account ) for quite some time now. And today, about an hour ago they released an unfinished version of episode one. Why does it matter? Well, they are working on it, if I understand correctly, since 2003, ( based on this video ). This unfinished episode is, therefor, 23 years in the making. My Moria's Race short-film with its 3.5 years is nothing in comparison.
Why do people go to cinema? A billion dollar question, isn't it? Well, if you ask the Austrian School of Economics you will see that people tend to buy things they value more than the money they need to spend to buy that very thing.
Again I found a movie that makes me question my own ideas as a filmmaker. Havoc ( directed by Gareth Evans ) is so stylized and fucking awesome that they had to go a CGI route for a lot of the shots to even be possible in the first place. Which created a similar situation, which I discussed in my review of Shazam! 2.
A lot of people say that Nicolas Winding Refn's 2011 film Drive is a remake of 1978 film The Driver by Walter Hill. And to some extent it is true. Both are about a getaway driver. And both drivers are these tough, melancholic characters played by a guy who's first name is Ryan. But that seems to be about it.
Orson Welles ( born in 1915 ) being a 25 - 26 year old flipped the cinematic landscape upside down with his 1941 black and white film Citizen Kane. A film that feels like a mandatory watch for anybody who is even remotely interested in cinema. People say that Citizen Kane is the best film ever made and stuff. Almost forcing that film onto people in an uncomfortable way. Making you be sure that it is some sort of experimental, black and white extravaganza that you will not understand. And that it is way too old, for today's audience, to enjoy. And that to appreciate the qualities of the film, one needs to learn some academic bullshit and pay very strong attention, to try to understand why back in 1941 critics specifically, might have liked what they saw. The thought of watching Citizen Kane feels like homework. But then you actually watch it.
How hard is it to make a spiritual successor to one for one the most iconic stories in cinema history? One thing is certain, once the image is formed of what that franchise is about, it is difficult to divert from it. Rodan tries the difficult task of both appeasing the general audience, who want a movie about giant monsters wrecking the city and not to retell the same exact story, while keeping it in line with viewer expectations. The truth is told in this tad bit ambitious review of RODAN.